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June Alley Inn

June Alley Inn Exterior

Outside the June Alley Inn

The June Alley Inn is a mouse tavern located in the western city of Barkstone. It is run by the mice June and Alley. It consists of a cellar, a main room, upstairs rooms (for rent), a kitchen and a fireplace.
In Fall 1152, Kenzie, Saxon, and Lieam travel to the western city of Barkstone to investigate the origins of the Map of Lockhaven. While they are there, they pay a visit to the June Alley Inn to ask some questions.
In Legends of the Guard Volume 1 the innkeeper, June, starts a story telling competitions: "Weave the best tale for my ears, and your past bills are cleared." What follows is an exciting night of tales, stories and songs, told by the patrons of the inn.

Clarke's Cartography

Clarke's Cartography is a store located in the western city of Barkstone. It specializes in maps of the Mouse Territories. The shop is run by the mouse Clarke, who is an expert in the art of making maps.
In the Fall of 1152, Kenzie, Saxon, and Lieam travel to the western city of Barkstone to investigate the origins of the Map of Lockhaven. Lieam enters Clarke's Cartography and inside he discovers that Clarke is responsible for helping The Axe and the upstairs section of the store is used as 'The Axe's recruitment room.

Society

Government

Barkstone is led by a mayor elected from the artisans. He deals with internal disputes and trade from other cities. Commerce is conducted mainly through bartering goods and services. Barkstone does not have its own money, but accepts most other cities' coin. Barkstone also has its own armoured mice who defend the harvesters in open country.

Imports and Exports

Barkstone imports some grain and food. It mainly exports handmade goods.

History

Fall 1152

In the Fall of 1152, the guardmice Kenzie, Saxon and Lieam ventured into Barkstone to uncover the source of the mysterious map of Lockhaven. After visiting the June Alley Inn to buy refreshments, they then set about exploring the cities stores, dropping in questions to the common mice along the way.
The town guard didn't like their line of questions so they followed group, planning on arresting them and throwing them out of the city. The guardmice decided that a distraction was in need and before Kenzie could stop him, Saxon announced to the town a spectacle to behold: a fight between two of Gwendolyn's finest. While the two experienced guardmice fought, the tenderpaw Lieam managed to slip away through the crowd. He found a store entitled Clarke's Cartography and, hiding his cloak and dagger in a cart, he entered the store and questioned the owner, Clarke. Lieam discovered that the store was being used as The Axe's recruitment room, and that Clarke was responsible for the map.
Meanwhile, the fight between Kenzie and Saxon had grown out of hand, and two of The Axe's members, Lyndon and Thaddeus lassoed the pair and dragged them to the outskirts of the city.

Legends of the Guard Volume 1

In the Fall of 1154, mice gather at the June Alley Inn in Barkstone. The Inn's owner, June, organises a storytelling contest, where the winner gets all their past bills cleared. There are only three rules: tell no complete truths, no complete falsehoods and tell tale that has never been told in the tavern before. What follows is an enjoyable night full of tales, stories and songs.

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References and Citations

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  1. Revealed on the Locations section of The Mouse Guard Official Site
  2. Revealed in the The Territories section of The Mouse Guard RPG
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