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Barkstone is located on the Western end of the Mouse Territories. Its gates were built into the trunk of a Locust tree backed up to an outcropping of stone. The town lies inside. Known for being home to artisans and craftsmice, Barkstone is the destination for the best in glass, furniture and other goods.[1] Barkstone is a working-class town. In addition to the shops and tradesmice, there is an inn for travelers, a bar for locals, a well-maintained archive of written records and quite a few harvesters. At one time, a few other cities like Woodruff's Grove and Ferndale were between Barkstone and Darkheather. Now that those cities have fallen, Barkstone's surroundings are more at risk of predatory attack than before. [2]

File:Barkstone.interior.jpg

Inside Barkstone

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A soldier from Barkstone

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Shops

June Alley Inn

Coming soon.

Clarke's Cartography

Clarke's Cartography is a store located in the western city of Barkstone. It specializes in maps of the Mouse Territories. The shop is run by the mouse Clarke, who is an expert in the art of making maps.
In the Fall of 1152, Kenzie, Saxon, and Lieam travel to the western city of Barkstone to investigate the origins of the Map of Lockhaven. Lieam enters Clarke's Cartography and inside he discovers that Clarke is responsible for helping The Axe and the upstairs section of the store is used as 'The Axe's recruitment room.[3]

Society

Government

Barkstone is led by a mayor elected from the artisans. He deals with internal disputes and trade from other cities. Commerce is conducted mainly through bartering goods and services. Barkstone does not have its own money, but accepts most other cities' coin. Barkstone also has its own armoured mice who defend the harvesters in open country.

Imports and Exports

Barkstone imports some grain and food. It mainly exports handmade goods.

History

Fall 1152

Coming soon.

Legends of the Guard Volume 1

Coming soon.

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References and Citations

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  1. Revealed on the Locations section of The Mouse Guard Official Site
  2. Revealed in the The Territories section of The Mouse Guard RPG
  3. Revealed in the Rise of the Axe chapter of Fall 1152
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