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{{Spoiler}}
[[File:BarkstoneInside.png|thumb|200px|Inside Barkstone.]]Barkstone is a city located on the Western end of the Mouse Territories. Its gates were built into the trunk of a Locust tree backed up to an outcropping of stone. The town lies inside. Known for being home to artisans and craftsmice, Barkstone is the destination for the best in glass, furniture and other goods.<ref>Revealed on the ''Locations'' section of ''The Mouse Guard Official Site''</ref> Barkstone is a working-class town. In addition to the shops and tradesmice, there is an inn for travelers, a bar for locals, a well-maintained archive of written records and quite a few harvesters. At one time, a few other cities like Woodruff's Grove and Ferndale were between Barkstone and [[Darkheather]]. Now that those cities have fallen, Barkstone's surroundings are more at risk of predatory attack than before. <ref>Revealed in the ''The Territories'' section of ''The Mouse Guard RPG''</ref>
 
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{{Mouse Settlement
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|image = Barkstone.png
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|area = Western end of the [[Mouse Territories]]
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|size = Large city
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|landmarks = [[June Alley Inn]], [[Clarke's Cartography]]
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|citizens = [[June]], [[Alistair]], [[Clarke]]}}
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'''Barkstone''' is a large [[Mice|mouse]] city located in the far west region of the [[Mouse Territories]]. It is one of the nearest settlements to [[Darkheather]], and as such, is in need of its own personal militia of armed soldiers to protect its citizens from immediate danger.<ref>''[[Fall 1152|Fall 1152 Hardcover - Issue 3 and Guide to Barkstone]]''</ref>
   
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During the fall of 1152, the traitorous [[Axe army]] used Barkstone as the assembly point for a large contingent of its soldiers.
==Shops==
 
[[File:June_Alley_Inn_Exterior.png|thumb|left|350px|Outside of the June Alley Inn.]]
 
   
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==Overview==
==='''June Alley Inn'''===
 
 
===Society===
:The ''June Alley Inn'' is a mouse tavern located in the western city of Barkstone. It is run by the mice [[June]] and [[Alley]]. It consists of a cellar, a main room, upstairs rooms (for rent), a kitchen and a fireplace.<ref>Revealed in ''The June Alley Inn'' section of ''Mouse Guard Legends of the Guard Volume 1''</ref>
 
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Barkstone's gates were built into the trunk of a locust tree backed up to an outcropping of stone, with the town itself lying inside. Its well-defended location appealed to the common mice of the Territories, and as a result attracted a large amount of citizens; expanding the settlement's boundaries and turning it into a large city. A working-class town, Barkstone is known for being home to artisans and craftsmice - and the residents of Barkstone produce some of the highest quality glass and furniture products in the whole Territories. Barkstone imports a lot of grain and food, though generally only exports handmade goods.<ref>''[http://www.mouseguard.net/world-guide/locations/ Mouse Guard Official Site]''</ref>
   
 
Barkstone is led by a mayor elected from the artisans. He deals with internal disputes and trade from other cities. Commerce is conducted mainly through bartering goods and services. Barkstone does not have its own money, but accepts most other cities' coin.<ref>''[[Mouse Guard Role Playing Game|Mouse Guard Role Playing Game - The Territories]]'' </ref>
:In [[Fall 1152]], [[Kenzie]], [[Saxon]], and [[Lieam]] travel to the western city of Barkstone to investigate the origins of the Map of [[Lockhaven]]. While they are there, they pay a visit to the June Alley Inn to ask some questions.<ref>Revealed in the third chapter of ''Mouse Guard: Fall 1152''</ref>
 
   
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===Landmarks===
:In [[Legends of the Guard Volume 1]] the innkeeper, June, starts a story telling competitions: "Weave the best tale for my ears, and your past bills are cleared." What follows is an exciting night of tales, stories and songs, told by the patrons of the inn.<ref>Revealed in the first chapter of ''Mouse Guard Legends of the Guard Volume 1''</ref>
 
 
*[[June Alley Inn]]
 
*[[Clarke's Cartography]]
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*[[Gengalogical Archives]]
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*[[Mayoral Home]]
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*[[Main Well]]
   
 
===Citizens===
==='''Clarke's Cartography'''===
 
 
*[[June]]
:''Clarke's Cartography'' is a store located in the western city of Barkstone. It specializes in maps of the Mouse Territories. The shop is run by the mouse [[Clarke]], who is an expert in the art of making maps.
 
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*[[Alistair]]
 
 
*[[Clarke]]
:In the Fall of 1152, [[Kenzie]], [[Saxon]], and [[Lieam]] travel to the western city of Barkstone to investigate the origins of the Map of Lockhaven. Lieam enters Clarke's Cartography and inside he discovers that Clarke is responsible for helping [[The Axe]] and the upstairs section of the store is used as 'The Axe's recruitment room.<ref>Revealed in the ''Rise of the Axe'' chapter of ''[[Fall 1152]]''</ref>
 
 
{{Startspoiler}}
 
   
 
==History==
 
==History==
===''[[Fall 1152]]''===
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===Midnight's Rebellion===
[[File:BarkstoneMilitia.png|thumb|A member of the Barkstone Militia.]]
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[[File:Barkstone-Genealogical_Archives.png|thumb|306px|Kenzie, Saxon and Lieam explore Barkstone]]
:In the Fall of 1152, the guardmice [[Kenzie]], [[Saxon]] and [[Lieam]] ventured into Barkstone to uncover the source of the mysterious map of [[Lockhaven]]. After visiting the June Alley Inn to buy refreshments, they then set about exploring the cities stores, dropping in questions to the common mice along the way.
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:During the fall of 1152, the Guardmice [[Kenzie]], [[Saxon]] and [[Lieam]] ventured into Barkstone to uncover the source of the mysterious map of [[Lockhaven]]. After visiting the [[June Alley Inn]] to buy refreshments, they then set about exploring the city's stores, questioning to the common mice along the way.
 
:The town guard didn't like their line of questions so they followed group, planning on arresting them and throwing them out of the city. The guardmice decided that a distraction was in need and before Kenzie could stop him, Saxon announced to the town a spectacle to behold: a fight between two of [[Gwendolyn]]'s finest. While the two experienced guardmice fought, the tenderpaw Lieam managed to slip away through the crowd. He found a store entitled ''Clarke's Cartography'' and, hiding his cloak and dagger in a cart, he entered the store and questioned the owner, Clarke. Lieam discovered that the store was being used as [[The Axe]]'s recruitment room, and that Clarke was responsible for the map.
 
 
:Meanwhile, the fight between Kenzie and Saxon had grown out of hand, and two of The Axe's members, [[Lyndon]] and [[Thaddeus]] lassoed the pair and dragged them out of the city.
 
 
===''[[Legends of the Guard Volume 1]]''===
 
:In the Fall of 1154, mice gather at the June Alley Inn in Barkstone. The Inn's owner, June, organises a storytelling contest, where the winner gets all their past bills cleared. There are only three rules: tell no complete truths, no complete falsehoods and tell tale that has never been told in the tavern before. What follows is an enjoyable night, full of tales, stories and songs.
 
 
{{Endspoiler}}
 
 
==Society==
 
===Government===
 
:Barkstone is led by a mayor elected from the artisans. He deals with internal disputes and trade from other cities. Commerce is conducted mainly through bartering goods and services. Barkstone does not have its own money, but accepts most other cities' coin. Barkstone also has its own armoured mice who defend the harvesters in open country.
 
 
===Citizens of Barkstone===
 
:Here is a list of all the known mice that live in '''Barkstone'''.
 
   
 
:Displeased with the line of questions these Guardmice were directing, the town's militia the followed group; planning on arresting them and throwing them out of the city. Kenzie decided that a distraction was in need, and playing along, Saxon announced to the town a spectacle to behold: a fight between two of [[Gwendolyn]]'s finest. While the two experienced Guardmice fought, the Tenderpaw Lieam managed to slip away through the crowd. He found a store specialising in map making, the aptly named [[Clarke's Cartography]]. Hiding his cloak and sword in a nearby barrel, Lieam entered the store and questioned the owner, Clarke. Lieam discovered that the store was being used as [[The Axe]]'s recruitment room, and that Clarke was responsible for retrieving the map of Lockhaven.
:[[June]]
 
:[[Clarke]]
 
:[[Lyndon]]
 
:[[Thaddeus]]
 
:[[Alley]]
 
:[[Nigel]]
 
:[[Kole]]
 
:[[Wyatt]]
 
:[[Bowen]]
 
:[[Vaughn]]
 
:[[Carver]]
 
:[[Fyffe]]
 
:[[Haggen]]
 
   
 
:Meanwhile, the fight between Kenzie and Saxon had grown out of hand, and two of the Axe's members, [[Lyndon]] and [[Thaddeus]], lassoed Saxon and then dragged the pair to the outskirts of the city.
===Imports and Exports===
 
:Barkstone imports some grain and food. It mainly exports handmade goods.
 
   
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==Gallery==
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<gallery position="center" widths="214">
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Barkstone-Aerial Shot.png|An aerial/panoramic view of Barkstone
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</gallery>
   
==References and Citations==
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==References==
 
{{Reflist}}
 
{{Reflist}}
 
[[Category:Locations]]
 
[[Category:Locations]]
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[[Category:Mouse Settlements]]

Revision as of 06:39, 18 July 2019

Template:Mouse Settlement Barkstone is a large mouse city located in the far west region of the Mouse Territories. It is one of the nearest settlements to Darkheather, and as such, is in need of its own personal militia of armed soldiers to protect its citizens from immediate danger.[1]

During the fall of 1152, the traitorous Axe army used Barkstone as the assembly point for a large contingent of its soldiers.

Overview

Society

Barkstone's gates were built into the trunk of a locust tree backed up to an outcropping of stone, with the town itself lying inside. Its well-defended location appealed to the common mice of the Territories, and as a result attracted a large amount of citizens; expanding the settlement's boundaries and turning it into a large city. A working-class town, Barkstone is known for being home to artisans and craftsmice - and the residents of Barkstone produce some of the highest quality glass and furniture products in the whole Territories. Barkstone imports a lot of grain and food, though generally only exports handmade goods.[2]

Barkstone is led by a mayor elected from the artisans. He deals with internal disputes and trade from other cities. Commerce is conducted mainly through bartering goods and services. Barkstone does not have its own money, but accepts most other cities' coin.[3]

Landmarks

  • June Alley Inn
  • Clarke's Cartography
  • Gengalogical Archives
  • Mayoral Home
  • Main Well

Citizens

History

Midnight's Rebellion

Barkstone-Genealogical Archives

Kenzie, Saxon and Lieam explore Barkstone

During the fall of 1152, the Guardmice Kenzie, Saxon and Lieam ventured into Barkstone to uncover the source of the mysterious map of Lockhaven. After visiting the June Alley Inn to buy refreshments, they then set about exploring the city's stores, questioning to the common mice along the way.
Displeased with the line of questions these Guardmice were directing, the town's militia the followed group; planning on arresting them and throwing them out of the city. Kenzie decided that a distraction was in need, and playing along, Saxon announced to the town a spectacle to behold: a fight between two of Gwendolyn's finest. While the two experienced Guardmice fought, the Tenderpaw Lieam managed to slip away through the crowd. He found a store specialising in map making, the aptly named Clarke's Cartography. Hiding his cloak and sword in a nearby barrel, Lieam entered the store and questioned the owner, Clarke. Lieam discovered that the store was being used as The Axe's recruitment room, and that Clarke was responsible for retrieving the map of Lockhaven.
Meanwhile, the fight between Kenzie and Saxon had grown out of hand, and two of the Axe's members, Lyndon and Thaddeus, lassoed Saxon and then dragged the pair to the outskirts of the city.

Gallery

References

Template:Reflist